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Nightmare Funtime Foxy is an animatronic in the game Fazbear & Friends The Final Chapter. She is the nightmarish version of Funtime Foxy.

Appearance

Nightmare Funtime Foxy looks like Funtime Foxy, just heavily damaged, deteriorated, and broken-down. Nightmare Funtime Foxy, just like Funtime Foxy, is still a white and yellow Fox, although the yellow hue seems to be rather washed out. She has two sets of very long, sharp teeth. Her Tail remains, albeit in poor condition.

Nightmare Funtime Foxy suffers from very heavy damage. Her torso and knees have huge tears in them, exposing her endoskeleton. The material around her fingers and her eyes have withered away, also showing the endoskeleton. There is a tear on her head, and wires are sticking out nearby. One of her eyes seems to be not working as it does not illuminate any color.

Behavior

Nightmare Funtime Foxy will show up from the at the end of the Right Hall to hide when the flashlight is shined on her. If not, her breathing will be heard in which the player has to close the Door. If the player didn't close the door and flash the flashlight, it results to a Game Over.

Halloween Edition

Jack-o-Funtime Foxy is the halloween version of Nightmare Funtime Foxy found exclusively in Fazbear & Friend's The Final Chapter: Halloween Edition

Appearance

Jack-O-Funtime Foxy is essentially just a reskin of Nightmare Funtime Foxy. The changes made in it involve Jack-O-Funtime Foxy being orange, rather than white and yellow, having an orange candelight glow out of her body.

Fazbear & Friends The Final Chapter: Halloween Edition

She acts exactly the same as Nightmare Funtime Foxy, with only a cosmetic change to her.

Jack-O-Funtime Foxy's role parallels that of Jack-o-Springtrap, coming from the East Hall of the house. Unlike Toy Springtrap, however, when the child's back is turned, she sends another animatronic, BB , to do her dirty work. She is the slower out of her and Toy Springtrap, and tends to wander into the kitchen, banging around dishes for unknown reasons. The child has to hold the right door shut to prevent her from getting in. If the child flashes the light at her when she is standing right outside the door, she will attack him, and if he turns his back on the door to look at the bed, Funtime Foxy will have BB enter the room and attack. The only way to tell she is at the door is to listen for her breathing. Holding the door will cause her to walk away, being unable to enter.

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